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Autodesk sketchbook pro 6 tutorial
Autodesk sketchbook pro 6 tutorial




These were partly done using the first few steps in the final part of this tutorial. Usually, I give them one slide each or at the least space them out a bit. When presenting, you should give each concept its own space (not like I’ve done below, clumping everything together). You don’t want to spend several hours sketching a concept that might not go any further in the process - just enough time to make them presentable and understandable. You should try to keep the details to a minimum and focus on the parts of the design that makes the concept stick out. It’s here that you define and refine the concepts, showcase the functions, and make them presentable to your client in a way that gives all the information he or she needs to pick a final concept. Moving the concepts into three dimensions is one of the most important stages of the process. The symmetry tool is of course a big help when drawing products like this. It does give the sketch a slightly artificial feeling, but if you are okay with that I highly recommend this method for the speed alone. I made the hatching by using a texture with straight lines. In this case, I wanted to explore three of them a bit more. As soon as you’ve created some concepts you are satisfied with, it’s time to pick a few of them to take with you into the refinement stage. This initial idea phase can of course take weeks depending on the scope of the project, but we’ll settle for a single page of sketches for now. Most of the time it also gives the viewer enough information to make a decision as to whether or not the idea has potential. I do this because it’s an easy way to build up volume and to quickly get your ideas down on paper. To start things off I often go for a front, side, or top view (if the product allows it). You can see a quick speedpaint of this process below. The product I’ve chosen to design is a smaller digital camera, but the steps in this tutorial can be applied to almost any product. “You don’t want to spend several hours sketching a concept that might not go any further in the process - just enough time to make them presentable and understandable.” Usually a design process like this is backed up by research, but in the case of this tutorial we’ll go straight into the ideation phase. I will then go on to make a final presentation render of the chosen concept through a step-by-step guide. In this tutorial I will go through my sketch process from the ideation phase all the way to the final presentation render. You will get some insight into how I work around ideas, see how I compose my concept sketches, including how much time I usually spend on them. There are some excellent tips in here that anyone who is learning the ins and outs of product design will find very useful - especially with regards to using perspective guides, lighting, and shading. We previously featured him on the SketchBook blog with 10 Tips for Product Design Sketching, but we asked him back for a detailed step-by-step process for making a product render. He’s also very good at explaining his process. Filip Chaeder is very good at designing products.






Autodesk sketchbook pro 6 tutorial